Search Issue Tracker

Active

Votes

0

Found in

2021.3.48f1

2022.3.56f1

6000.0.35f1

6000.1.0b3

Issue ID

UUM-93738

Regression

No

[iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger

--

-

How to reproduce:
1. Open the “TouchdeallocAppBg_updated.zip“ project
2. Open the “DragDemo“ scene
3. Open the Build Settings Window (File > Build Settings)
4. In the Build Profiles Window, press the “Build” button to build an XCode project
5. Open the built XCode project
6. In the XCode Window, deploy the Player to a device
7. In the player, press one finger on the screen and hold
8. Using another finger, swipe up to open the App Switcher, and then open the App again without lifting the first finger
9. Move the first finger around the screen without lifting

Expected result: The drag is logged in the “Drag Position: “ TextField
Actual result: The drag is not logged in the “Drag Position: “ TextField

Reproducible with: 2021.3.48f1, 2022.3.56f1, 6000.0.35f1, 6000.1.0b3

Reproducible environment: macOS 15.1.1 (Intel)
Not reproducible environment: No other environment tested

Reproducible with these devices:
VLNQA00232, iPhone 8 Plus (MQ8M2ET/A), CPU: Apple A11 Bionic, GPU: Apple designed, OS: 16.7.10
VLNQA00600,  iPad Pro (9.7 inch, WiFi), CPU: Apple A9X, GPU: Apple designed, OS: 14.8
VLNQA00535, iPhone XS (MT9F2ET/A), CPU: Apple A12 Bionic, GPU: Apple designed, OS: 17.6.1
VLNQA00416, iPhone 13 Pro (MLVA3ET/A), CPU: Apple A15 Bionic, GPU: Apple designed, OS: 16.1.1
VLNQA00626, iPhone 16 (MYE73QN/A), CPU: Apple A18 Pro, GPU: Apple designed, OS: 18.0.1

Notes:
- If you release the first finger and then touch the screen again the application will log drag once again
- "Touch was already deallocated" is logged in the debug console
- Reproducible with both Input Manager and the new Input System package

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.