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Editor crashes after calling gameobject.setactive(false)
Reproduction steps: 1. Open project "case813681s.zip" 2. Open "Menu" scene 3. Play scene 4. Wait for the countdown to finish Result... Read more
[iOS] Deactivating a GameObject that has an Audio Source playing a sound...
Steps to reproduce: 1. Open attached project 2. Build for iOS with 'Autoconnect Profiler' enabled 3. Build generated Xcode project ... Read more
[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...
The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more
[iOS] App Freezes when loading scene with objects imported from older ve...
To Reproduce: 1. Open the attached project and build for Apple TV (only include '3dTest copy' scene). 2. Observe that the app gets ... Read more
[UDP] Editor crashes when closing additional inspector window with IAP C...
Editor crashes on closing the additional inspector window which appears after the scene is playing with IAP Catalog open in Inspecto... Read more
Previously referenced scriptable object in a prefab gets corrupted after...
Steps to reproduce: 1. Open attached project "UnityBug.zip" 2. Right click in the Project View and create two new scriptable objects... Read more
XR UWP app crashes with "Screen position out of view frustum" if I run i...
How to reproduce: 1. Create a new blank app and add a new default scene. 2. Switch build platform to "Universal Windows Platform". 3... Read more
Color becomes brighter when lerping two identical local and global colors
How to reproduce: 1. Open the attached “TrueColorationBug.zip“ project 2. Open the “SampleScene“ Scene 3. Enter Play Mode Expected ... Read more
Problems with upgrading project with Substance material from 4.x directl...
What happened The original project is made with Unity 4.1.0f1 - (1 case) -- when I opening it in 4.1 and then 4.3 and then in 5.0 an... Read more
Setting CursorLockState in a static initializer crashes at ScreenManager...
Steps to reproduce: 1. Open attached project "765466.zip" 2. Attach "Repro.cs" script to any of the objects in hieararchy 3. Unity ... Read more
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