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Realtime Shadows pass through lightmaped objects in mixed lighting
To reproduce: 1. Unzip and open attached Unity project 2. Open Lightmaperror scene 3. Wait till baking is done Expected : Shadows f... Read more
Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
When an Image component on a Scroll View contents is disabled scrolling ...
Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open and play the "TestScene" scene 3. Scroll trough the elements... Read more
[iOS] OnEndDrag is not called when 'Touch Input Module' is used and it i...
Steps to reproduce: 1. Open attached project (DragTest.zip) 2. Build the 'DragTest' scene for iOS 3. Build and run Xcode project to... Read more
parent canvas scale changes when enter playmode or enabled
1. Open attached project 2. Enter playmode or enable parent canvas "Front" Expected result : parent scale doesn't change Actual resu... Read more
One Input axis does not work after using Input.ResetInputAxes() while bo...
How to reproduce: 1. Open the attached "case_1130127-ResetInputAxesBug" project 2. Open scene "SampleScene" and enter Play mode 3. H... Read more
An error occurs after deleting one gameObject and recording another in t...
Reproduction steps: 1. Open the attached project "TimelineArgumentNullException.zip"; 2. Open the "Main.unity" scene; 3. Make sure t... Read more
[URP Samples][RG] URP 3D Samples Water is not rendered with Deferred Ren...
*Steps to reproduce:* 1. Create a new project using 3D Sample Scenes (URP) 2. Open Oasis scene 3. Make sure Rendering Path ... Read more
Indirect light is not generated when using Realtime Global Illumination ...
How to reproduce: 1. Download and open the project "1152091.zip" 2. Select Indirect draw mode in the Scene window 3. Inspect the Sce... Read more
Editor crashes while loading a project if you will quit Unity Hub
Steps to reproduce: 1. Open Unity Hub 2. Create a project via Unity Hub 3. Quit the hub while the Editor is loading, the editor will... Read more
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