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Changing “Mesh Decal Bias Type” to “Depth Bias” on Decal Simple material...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Open Shader Graph Templates window (Project windo... Read more
UIToolkit Editor Window text is not displayed when using advanced text g...
How to reproduce:1. Open the attached “IN-133583.zip” project2. Select the “SwSettingsManager.asset” in the Project window3. Observe... Read more
Reuse Collisions Callbacks is not enabled by default when opening a new ...
Reproduction steps:1. Create a new HDRP project2. Open the GameObject tab in Physics Settings (Edit > Project Settings > Physi... Read more
[HAL] [Windows] Crash at "PlatformAudio::WasapiPlugin::StartDeviceIntern...
Reproduction steps:1. Add a command line argument “-showAudioFoundationUI”2. Open the attached project “ReproProject”3. Make sure th... Read more
Visible Sphere vertex lines in Scene View when “Hair Approximate” Shader...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Open Shader Graph Templates window (Project windo... Read more
Crash on mdb_txn_renew0 when performing various Unity operations in a pr...
How to reproduce:Steps are unclear, however the issue was observed to occur when:- Opening projects- Creating new projects- Importin... Read more
Bloom and Exposure Artifacting around GameObject appears when setting Sc...
Steps to reproduce: Create and open a 3D URP Template Project In the Hierarchy add a Cube and select it In the Inspector set the Sca... Read more
Hierarchy v2: Node flag/action state not properly preserved/cleared du...
Cut action state and visual styling are not properly synchronized when entering/exiting playmode in Hierarchy v2, leading to inconsi... Read more
Hierarchy V2 Tag column stays "Untagged"/does not change for multi-selec...
Steps to reproduce: Create a new project using 3D universal template Enable “Use new Hierarchy window” in Edit -> Preferences -&g... Read more
Shadow rendering artifacts visible in the Scene view when adding “Eye” S...
Steps to reproduce:1. Create new Unity project2. Open Shader Graph Templates window (Project window > Create > Shader Graph &g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS