Search Issue Tracker
Active
Under Consideration for 3.1.X
Votes
0
Found in [Package]
3.1.5
Issue ID
CMCL-1726
Regression
Yes
Cinemachine Hard Look At component is ignored when Cinemachine Third Person Follow component is present
How to reproduce:
1. Extract and open the attached “IN-125049.zip“ project
2. Open the “SampleScene“ scene
3. Observe the Game View
Expected result: MainCamera focuses on the "Player" GameObject because of the "Cinemachine Hard Look At" component on the CinemachineCamera GameObject
Actual result: MainCamera faces the horizon, ignoring the "Cinemachine Hard Look At" component on the CinemachineCamera GameObject
Reproducible with: 3.1.5 (6000.0.0b11, 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2)
Reproducible with: 3.1.4 (6000.0.0b11, 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2)
Reproducible on: Ubuntu 22.04, macOS 26.0.1 (M1), Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment