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Passthrough stops updating
*Description:* Passthrough stops updating and it creates a black screen behind the user with a static snapshot of passthrough stu... Read more
[Quest 3] Two sets of Wall, Floor, and Ceiling Planes Post Automatic Roo...
*Environment:* * OpenXR 1.8.2 * Meta-OpenXR 1.0.0 * Unity: 2023.3.0a9 cf945a5a9688 * Device: Quest 3 Firmware Ve... Read more
[Quest 3] Player crashes with Meta OpenXR plugin and Meta Platform packa...
Steps to reproduce: 1. Open the attached user's project "PassthroughBug.zip" 2. Make sure OpenXR is selected as the XR Plugin 3. ... Read more
[Quest3] Meta Spatial Anchor feature while using the OpenXR runtime outp...
Steps to reproduce: 1. Open the attached project "BrokenSpatialAnchors.zip" and switch platform to Android 2. Connect a Meta Quest... Read more
Raycasts against ARMesh flicker on Quest 3
Steps to reproduce: 1. Download the attached user's project "Quest-Raycast-Bug.zip" 2. Switch to Android 3. Build for Quest 3 4.... Read more
[Android] Features associated with the "Meta Quest feature group" do not...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Switch to Android Platform 3. Open the XR Plug-in Management tab ... Read more
[Quest] Error "TryGetSupportedDisplayRefreshRates failed due to an unkno...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to An... Read more
[Quest] Visual freeze when Passthrough is enabled in Player
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scene.unity” Scene 3. Build and Run on Quest 4... Read more
The wrong documentation link is opened when clicking the question mark n...
How to reproduce: 1. Open the attached project "IN-85368.zip" 2. Open Edit>Project Settings... 3. Select XR Plug-in Management>Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "UnityWebRequest.result" of the "UnityWebRequestTexture.GetTexture" method changes when accessing "UnityWebRequest.downloadHandler" texture
- Slider rounding does not allow setting certain valid numbers as Values when Low and High Values not set to default
- UI Builder Canvas has too big resizing zone on the outside of the canvas
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher