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Passthrough stops updating
*Description:* Passthrough stops updating and it creates a black screen behind the user with a static snapshot of passthrough stu... Read more
[Quest 3] Two sets of Wall, Floor, and Ceiling Planes Post Automatic Roo...
*Environment:* * OpenXR 1.8.2 * Meta-OpenXR 1.0.0 * Unity: 2023.3.0a9 cf945a5a9688 * Device: Quest 3 Firmware Ve... Read more
[Quest 3] Player crashes with Meta OpenXR plugin and Meta Platform packa...
Steps to reproduce: 1. Open the attached user's project "PassthroughBug.zip" 2. Make sure OpenXR is selected as the XR Plugin 3. ... Read more
[Quest3] Meta Spatial Anchor feature while using the OpenXR runtime outp...
Steps to reproduce: 1. Open the attached project "BrokenSpatialAnchors.zip" and switch platform to Android 2. Connect a Meta Quest... Read more
[Android] Features associated with the "Meta Quest feature group" do not...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Switch to Android Platform 3. Open the XR Plug-in Management tab ... Read more
[Quest] Error "TryGetSupportedDisplayRefreshRates failed due to an unkno...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Switch to An... Read more
[Quest] Visual freeze when Passthrough is enabled in Player
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scene.unity” Scene 3. Build and Run on Quest 4... Read more
The wrong documentation link is opened when clicking the question mark n...
How to reproduce: 1. Open the attached project "IN-85368.zip" 2. Open Edit>Project Settings... 3. Select XR Plug-in Management>Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used