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[Editor][Crash] Crash on VideoClipImporter.GetPreviewTexture() when Clic...
Reproduction steps:1. Open the attached project "mp4Crash.zip"2. Double click any of the .mp4 files in the ../Assets/Videos folder E... Read more
FBX model's GameObjects are not aligned along coordinate axes when model...
Reproduction steps:1. Open the attached "case_1336122.zip" project2. Load the "SampleScene"3. In the Hierarchy find and select the "... Read more
[TextureImport] Since 5.3 crashes in batch mode when importing certain t...
Unity 5.3.0f2 or newer (does not repro with Unity 5.2.x)Editor running in batchmode (does not repro in the Editor GUI)ASTC Texture C... Read more
[NetworkWriter] NetworkWriter.Write always takes values from the start o...
Steps to reproduce: 1. Open attached project "808515.zip"2. Open scene "repro"3. Run it4. In console notice comparison of NetworkWri... Read more
RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in...
Reproduction steps:1. Open the attached “IN-121120“ project2. Make sure the “Development Build” option is disabled3. Build and Run t... Read more
[LWRP] [iOS] Shadows are broken when BlendWeights are set to FourBones
How to reproduce:1. Build the attached project for iOS2. Build & Run the app to device via Xcode3. Press "SkinningBonesToogle" b... Read more
360 View renders produced by GenericFrameRecorder are way too dark in Li...
To reproduce: 1. Open the project, attached by the tester (link in the edit)2. Open the Demo scene in Assets/PolygonWestern/Demo3. O... Read more
MacOS sleep functionally auto-recovers but provides "An error occurred" ...
When the user has an active editor window and his computer goes to sleep on a MacOS platform, there is a possibility that at wake-up... Read more
[BiRP SG] “Shader error in 'ProBuilder6/Standard Vertex Color': 'PBRDefe...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Observe the Console ... Read more
[Android]Very long build times in Android due to assets in 'Resources' f...
To reproduce:1) Create new project2) In Resources folder, fill it with a lot of Assets2) Build it for Android on 5.2 and 5.3 - notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- "Editor unavailable" message is displayed when navigating to "Get set up" tab in Unity Hub
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS