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Won't Fix
Votes
0
Found in
2017.1.0b3
Issue ID
930385
Regression
Yes
MacOS sleep functionally auto-recovers but provides "An error occurred" message to the user
When the user has an active editor window and his computer goes to sleep on a MacOS platform, there is a possibility that at wake-up his services window will display an error message stating that "An error occurred" despite the fact that the service has recovered.
1. Start the Unity app with default settings (Analytics on).
2. Allow computer to go to sleep
(alternatively) Close the lid on your MacOS laptop.
3. Allow some time to elapse (anywhere more than a few minutes should be fine)
4. Wake up computer from sleep
Actual results: Notice that the services window displays "An error has occurred" message with no particular ill-effects noted by the users. Notice that the logs depict repeated attempts (and timeouts) to connect to core.cloud.unity3d.com for both user and org ID's and displays HTTP error code 0 for "https://core.cloud.unity3d.com/api/users/me" and HTTP error code 299 for "https://core.cloud.unity3d.com/api/orgs".
Expected results: No need to display that an error has occurred if the service has recovered well from the service disconnection. From a functionality/UX standpoint, this is too verbose and superfluous on the editor apart to when you don't actually recover from it.
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