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Scene lighing is much brighter after upgrading project
I have a project made with 2021.1.0a10, and, after upgrading it to the latest 2021.1.1f1, the lighting is much much brighter. To re... Read more
2D Light GameObjects are not shown when searching for the Light type Gam...
How to reproduce: 1. Open user's attached "test2dlights" project 2. Open the "SampleScene" Scene 3. In the Hierarchy search bar type... Read more
URP performance regression on some Mali devices
To reproduce: 1. Open the project attached in the comments with 8.2 package; 2. Switch graphics API to OpenGLES3; 3. Build and run o... Read more
[URP] Name label in Shader Passes clipped in Preset of UniversalRenderPi...
Name label in Shader Passes clippes in Preset of UniversalRenderPipelineAsset_Renderer Steps to Reproduce: 1. Create a new project ... Read more
[URP] Objects that are using Soft Particles are rendered Opaque when Ope...
How to reproduce: 1. Open the attached project named "Case_1226288" 2. Open the New Scene 3. Observe the Scene view. The red plane i... Read more
Open Surface Lightmap is not baked properly when Generating Lighting wit...
How to reproduce: 1. Open attached "GPULightmapperRepro.zip" and Scenes/SampleScene scene 2. In the Hierarchy, select Ford_environme... Read more
[PLM][Optix] Lightmap artifacts are visible when denoised with Optix for...
Steps to repro: 1. Download Sponza URP project: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP 2. Open 'Sponza' scene; 3. Dra... Read more
Crash on Terrain::UpdateSplatMaterials when removing Universal RP packag...
How to reproduce: 1. Open the attached project from "URPpackageCrash.zip" 2. Open scene "PolarScene" 3. Using Package Manager, remov... Read more
[URP] Shadows clipping to the sides of Game and Scene cameras
Reproduction steps: 1. Open attached project "ShadowClipping.zip" and scene "Test" 2. In Game View, observe "hermit crab (1)" Game O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom elements not visible in UI Builder when defined in a namespace starting with "Unity"
- Decal Projectors of Prefabs appear less faded in Scene view
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled