Search Issue Tracker
Fixed
Votes
0
Found in [Package]
Issue ID
1288761
Regression
No
Open Surface Lightmap is not baked properly when Generating Lighting with progressive GPU more than once
How to reproduce:
1. Open attached "GPULightmapperRepro.zip" and Scenes/SampleScene scene
2. In the Hierarchy, select Ford_environment Game Object
3. Change Scene view to Texel Validity
4. Select Window/Rendering/Lighting Settings and Generate Lighting
5. Change Environment Samples to 64(or make other changes) and Generate Lighting
6. Observe the Scene view
Expected result: The Texel validity view is green
Actual result: The Texel validity view is half red
Reproducible with: 7.3.1-7.5.1(2019.4.14f1), 8.2.0(2020.1.13f1)
Not reproducible with: 8.2.0(2020.1.14f1, 2020.1.15f1), 10.1.0(2020.2.0b11, 2021.1.0a6, 2021.1.0a7)
Could not test with: 2018.4.29f1(URP not supported)
Notes:
1. Not reproducible when Generating Lighting with progressive CPU
2. Lightmap is baked properly if baked data is cleared before Generating Lighting
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window
Add comment