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ProBuilder shape pivot location is always in the center when the Pivot i...
How to reproduce:1. Create and open a new project2. Install the ProBuilder package from Package Manager3. Select the “Create Shape“ ... Read more
Input System package is missing when creating a new HDRP project
Steps to reproduce:1. Create a new 3D HDRP project2. In the Menu Bar, click Edit → Project Settings3. Select Player Settings4. In th... Read more
[ARDemoScene][Android] Slow tap fails to spawn or select objects
Steps to reproduce: 1. Unzip ARDemoScene_ARCore.zip (see attached) and open the project with Unity 6000.0.25f1. 2. Build-and-Run on ... Read more
Inconsistent behaviour when interacting with different element labels wi...
Steps to reproduce: Open the attached repro project (BugTest.zip) Open the BugScene scene (if not already open) Enter playmode Click... Read more
Force rebuild index doesn't work properly
Open Index Manager Right click on an index, select Force Rebuild See that we start immediatly at compressing results. The assets are... Read more
Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoa...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” Scene3. Hide the “Test” GameObject in the... Read more
Overlay Canvas are rendered on each split-screen camera when HDR is enabled
Reproduction steps:1. Make sure that HDR is enabled in Windows via the Display Settings1. Make sure that IL2CPP is installed via the... Read more
[Android] The Player loses focus when using UnityEngine.Handheld.StartAc...
Steps to reproduce:1. Open the “IN-87253” project2. Ensure that Development Build in Build Settings is enabled3. Build and Run4. In ... Read more
Shift+Space in Behavior doesn't maximize the window when docked.
Steps to reproduce: 1. Open a project with Behavior package (add it if needed, com.unity.behavior) 2. Open a Behavior Graph by doubl... Read more
Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuil...
Steps to reproduce:1. Create a new project with the default template2. Set Scripting Backend to IL2CPP in the Player Settings3. Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS