Search Issue Tracker
Fixed
Fixed in 6000.4.0a6, 6000.5.0a3
Votes
0
Found in
2021.3.45f1
2022.3.53f1
6000.0.28f1
6000.1.0a5
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-87567
Regression
No
Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene
3. Hide the “Test” GameObject in the Scene view by clicking the “eye” icon in the Hierarchy window
4. Enter and exit the Play Mode
5. Show the “Test” GameObject by clicking the “crossed-out eye” icon
Expected result: The GameObject is visible in the Scene view and the “crossed-out eye” icon is gone
Actual result: The GameObject is still hidden and the “crossed-out eye” icon is visible
Reproducible with: 2021.3.45f1, 2022.3.53f1, 6000.0.28f1, 6000.1.0a5
Reproducible on: Windows 10, Windows 11 (user)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment