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Found in [Package]
3.0.7
Issue ID
XRIT-208
Regression
No
[ARDemoScene][Android] Slow tap fails to spawn or select objects
*Steps to reproduce:*
1. Unzip ARDemoScene_ARCore.zip (see attached) and open the project with Unity 6000.0.25f1.
2. Build-and-Run on an Android phone; I used S21.
3. Scan a plane and tap on it to spawn objects. Tap each of your spawned objects to select each of them in turn.
*Actual results:*
If your tap is quick and gingerly, then it is recognized as a tap; an object is created or selected as intended.
If your tap is slower then it is ignored (no object is selected or created) unless you actually do a tap-and-drag (i.e. touch the screen then move your finger across the screen at least a small distance prior to releasing).
*Expected results:*
By default AR apps made with XR Interaction Toolkit should honor tap durations that work in the basic UI of iOS and Android phones. I can launch apps on my phones using taps that are too slow for ARDemoScene.
*Reproducible with versions:* XRI 3.0.7 and some earlier versions.
*Not reproducible with versions:*
*Can’t test with versions:*
*Tested on (OS):*
MacBook Pro - M1 Pro
MacOS 14.6.1
*Notes:*
* This bug might have been masked in earlier versions by [XRIT-145|https://jira.unity3d.com/browse/XRIT-145] and/or [XRMART-2|https://jira.unity3d.com/browse/XRMART-2].
* There is a separate tap bug on iOS: [XRIT-210|https://jira.unity3d.com/browse/XRIT-210].
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