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[Linux] Silent crash when generating lighting
Reproduction steps:1. Open the attached “IN-92130” project2. Open the Lighting window (Window > Rendering > Lighting)3. Press ... Read more
Decal Projector produces artifacts when the normal and decal are project...
How to reproduce:1. Open the attached “IN-92127” project2. Open the “DecalNormalBug” scene3. Observe the decal in the Game view4. In... Read more
Memory leak when a GameObject with a Sprite Skin component is deleted
Reproduction steps:1. Open the attached “IN-91239” project2. Build and Run the Player3. Open the Memory Profiler4. Take a memory sna... Read more
Undoing slider field change only resets slider position, doesn't undo th...
Steps to reproduce: 1. Create new project using Universal 3D template 2. Import Visual Effects Graph package 3. Create new VFX and o... Read more
Incorrect precision when Vertex data is missing
Reproduction steps:1. Open the attached “repro_IN-91640“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the “As... Read more
The Blackboard scrolls to the top and generates an artifact when duplica...
Steps to reproduce: Open any Project with the VFX Graph installed Create any VFX Graph Template and open it Open the Blackboard and ... Read more
Input System Action Asset Window resets to default layout when saving th...
Reproduction steps:1. Create any new project2. Install ‘Input System’ Package3. Create a new project-wide Action Asset (Edit > Pr... Read more
The Blackboards Attribute list scrolls down to the bottom and the Custom...
Steps to reproduce: Open any Project with the VFX Graph installed Create any VFX Graph Template and open it Open the Blackboard and ... Read more
Right-click context menu in Visual Effects Graph window is offset
Steps to reproduce: 1. Create new project using Universal 3D template 2. Import Visual Effects Graph package 3. Create new visual ef... Read more
"error CS0118: 'Editor' is a namespace but is used like a type" error wh...
Reproduction steps:1. Open the attached “AddressablesEditorNamespace.zip” project2. Observe the Console Expected result: No errorAct... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS