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[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when en...
1) What happened[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when entering / exiting play mode 2) How can we rep... Read more
Skinnedrenderers with blend shapes are not rendering the mesh until the ...
On windows: 1. Open the attached 'blendShapesProblem' scene.2. select the 'Firetruck_elephant_04_png' object, in the fire engine hie... Read more
Editor crashes if sprite is dragged from project tab to hierarchy tab
-e If I drag the path3717 sprite object from the project tab--- Regression - not reproduced in 4.3.0a2 and 4.3.0a3 1 Open project2 D... Read more
GL.LoadPixelMatrix does nothing when there's no "current camera"
Highly confusing, especially when not documented. See attached project that tries to do some rendering into a cubemap manually. Read more
Conditional breakpoints are not working in MonoDevelop
1) What happenedConditional breakpoints are not working in MonoDevelop 2) How can we reproduce it using the example you attachedOpen... Read more
Folder will show as local after revert
1.Create Folder with any asset2. Submit it3.Delete it 4.Go to Outgoing and revert It Result :Folder will shown like local and we are... Read more
Out of sync message doesn't appear
1.User 1 create any script and submit it2.User 2 take incoming script and check out it3.User 1 make any changes in script and submit... Read more
Out of memory import 4k textures
Could reproduce on 4.3.0 beta 1 To reproduce:- Open attached project and do one of the following actions to make the editor crash 1.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal