Search Issue Tracker
Won't Fix
Votes
0
Found in
4.3.0a4
Issue ID
557206
Regression
No
[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when entering / exiting play mode
1) What happened
[ExecuteInEditMode] gets superfluous calls to OnEnable/OnDisable when entering / exiting play mode
2) How can we reproduce it using the example you attached.
Open bugdemo.unity.
Look at the console. this tracks calls to OnEnable / OnDisable.
When entering play mode the script should get disabled, then enabled - but this happens twice.
The resulting error message from the RenderTexture system is an example of how this bug makes it very hard to work with system resources because of this bug.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Add comment