Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0a4
Issue ID
557165
Regression
No
Skinnedrenderers with blend shapes are not rendering the mesh until the blend shape value is changed
On windows:
1. Open the attached 'blendShapesProblem' scene.
2. select the 'Firetruck_elephant_04_png' object, in the fire engine hierarchy
3. Skinned mesh renderer, open the 'blend shapes' group arrow, and change the 'squash' parameter from 0 to something else.
- the mesh appears in the game view. Same for the other blend shape objects in the scene.
- If I set the values back to 0, they don't disappear.
Play the scene and they are invisible again.(but the user said that on Mac: Hitting play doesn't help - you should to reopen scene)
See user's description
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
Add comment