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UI menu elements are not affected by the cursor input in Play Mode when ...
How to reproduce:1. Open the "IN_40194" project2. Connect Xbox One controller3. Open the "AppLoader" Scene4. Enter the Play Mode5. I... Read more
Adding Processors to Value Action Types is misleading when using certain...
How to reproduce:1. Open any project with Input System Installed2. Create an "Input Actions" Asset3. Open it and create an "Action M... Read more
Processor values do not move along with the Processors in the list when ...
How to reproduce:1. Open any project with Input System Installed2. Create an "Input Actions" Asset3. Open it and create an "Action M... Read more
[WebGL] Input stops working when 2 Player Input Components are in the Scene
How to reproduce:1. Open the attached Project "inputTest"2. Build and Run the Scene "GameplayScene" on WebGL3. Open the browser's Co... Read more
PreUpdate.NewInputUpdate increased by 0.01ms every Scene reload
Steps to reproduce:1. Open the user's attached project "2022_3_LTS_SimpleVR.zip"2. Open the "MostSimpleVRSetup" Scene3. Open the Pro... Read more
Severe performance degradation when using multiple Input Action mappings
How to reproduce:1. Open the “Input_Action_Amount_Performace“ project2. Open the “SampleScene”3. Open the Profiler (Window > Anal... Read more
Player Input component Events foldout gets collapsed when reselecting th...
Reproduction steps:1. Open the “Foldouts“ project2. Open the “Sample” scene3. Select the “PlayerInput“ GameObject4. Expand the “Even... Read more
“Unable to find style 'ToolbarSeachTextField'" warning is thrown when se...
Reproduction steps:1. Open the attached “Repro project”2. Open the “SimpleMultiplayerControls.inputactions” asset3. Select the “Play... Read more
UI/Submit action from the DefaultInputActions asset is not recognised wh...
Reproduction steps:1. Open the "IN-47604.zip" project2. Open "Assets/Scenes/SampleScene"3. Connect a Nintendo Switch Pro controller ... Read more
Release tests fail when Input System package is installed
How to reproduce:1. Open the “TestProblemRepro.zip“ project2. Press Test Automation → Build for Testing in the menu3. Observe the Co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS