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Fixed

Fixed in 1.9.0, 7000.0.0

Votes

1

Found in [Package]

1.10.0

7000.0.0

Issue ID

ISXB-573

Regression

No

Severe performance degradation when using multiple Input Action mappings

Package: Input System

-

How to reproduce:
1. Open the “Input_Action_Amount_Performace“ project
2. Open the “SampleScene”
3. Open the Profiler (Window > Analysis > Profiler)
4. Enter Play Mode and while moving the mouse in Game view observe the Profiler
5. Exit Play Mode then in Hierarchy disable the “BobSpawner” GameObject
6. In Hierarchy enable the “FredSpawner” GameObject and Enter Play Mode
7. While moving the mouse in Game view observe the Profiler

Expected result: there is no major performance difference between the two GameObjects
Actual result: “FredSpawner” GameObject causes major performance degradation

Reproduced with: 1.1.0-preview.1 (2023.2.0a22), 1.6.1 (2021.3.28f1, 2022.3.4f1, 2023.1.4f1, 2023.2.0a22)
Could not test with: 1.0.0, 1.0.2 (2023.2.0a22) (Could not resolve scripting errors)

Reproduced on: Windows 11

Note: Also reproducible in Player → enable “Development Build” and “Autoconnect Profiler” (File > Build Settings)

  1. Resolution Note (fix version 7000.0.0):

    FIX: Fixed a performance issue with many objects using multiple action maps [ISXB-573](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-573).

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