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Crash on ApiGLES::ClearBufferSubData when running the Player a second ti...
How to reproduce:1. Open the attached project "CrashTest.zip"2. Build And Run the project on Meta Quest 23. Exit the Player on the d... Read more
"Process VFXCamera Command" column is displayed in the "Render Graph Vie...
Reproduction steps:1. Open the attached "repro_IN-91880" project2. Open the "Assets/Scenes/SampleScene.unity" Scene3. Open the “Rend... Read more
[Performance] Vulkan performing much worse than OpenGLES due to excessiv...
Steps to reproduce:1. Open the attached user's project "MetaXRSDKOriginals.zip"2. Switch to Android platform3. Connect Quest 2/34. O... Read more
Error "BlendTreeWorkspace is NULL" spammed in the Console when entering ...
Steps to reproduce: Open the attached Project Open Scene "EnemiesShowcase" Open the Animator "LurkerController" Enter Play Mode In t... Read more
The Quad Composition Layer is not showing on Quest 2 when the Texture Ty...
How to reproduce:1. Open the attached project "QuadCompositionLayer.zip"2. Switch Platform to Android3. Build And Run on Meta Quest ... Read more
Burst error BC1003 is thrown when Burst compiles
How to reproduce:1. Open the “IN-91465_repro“ project2. Observe the Console Expected result: Errors are not thrownActual result: BC1... Read more
An error 'AssertionException: Assertion failure. Value was False' is dis...
Steps to reproduce: Create any new project or open an existing one Go to: Assets -> Create -> UI Toolkit -> UI Document Ple... Read more
Unique Bundle IDs are not referenced when the "Bundle Naming Mode" is se...
Steps to reproduce:1. Open the attached “UpdateCatalogTest.zip“ project2. Enable Hosting from the Addressable Hosting Window3. Selec... Read more
Asset Database warning is being logged continuously when creating a scri...
Reproduction steps: 1. Open the attached project “ReproProject“2. Open Shortcuts Window via Unity → Shortcuts… for Mac or Edit → Sho... Read more
Division line in "Project Settings" window moves during its docking
Steps to reproduce: Open or create a project Go to the "Project Settings" window Dock it next to the "Game" window Or Open or create... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field