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[HDRP][XR][DX12] "Remove texture only valid for surface data" error is l...
Steps to reproduce:1. Open the attached user's project "HDRPTest.zip"2. Open "Assets/Samples/XR Interaction Toolkit/3.4.0/Hands Inte... Read more
Vulkan Native Graphics plugins load after graphics device initialization...
How to reproduce:1. Open the attached "IN-134844_NativePluginBugReport.7z" project2. In the project folder, navigate to "GitPackageF... Read more
Longer Version Numbers are cut off in the Package Manager Window when us...
Steps to reproduce: Open any Project Open the Preferences Window and go to the General Tab Set "Editor Default Text Rendering Mode" ... Read more
Project Library gets corrupted when cancelling Project's Editor version ...
Steps to reproduce: Create a new Project using the Universal 3D template on the 6000.4.0b10 Editor version Quit the Editor Change th... Read more
[AR Foundation] Simulated Tracked Image component image property does no...
Steps to reproduce:1. Open the attached user's project "arfoundation-samples.zip"2. Open "Assets/AUser/DefaultSimulationEnvironment ... Read more
Input Action Editor window toolbar buttons overlap each other when a Con...
Steps to reproduce: Create a new Project using the Universal 3D template Open the Input Action asset (Assets/Assets/InputSystem_Acti... Read more
Input Action Editor window name truncation “…” last dot is outside its b...
Steps to reproduce: Create a new Project using the Universal 3D template Open the Input Action asset (Assets/Assets/InputSystem_Acti... Read more
[iOS] AR objects appear darker than expected when AREnvironmentProbeMana...
How to reproduce:1. Open the attached project "IN-132228”2. Open the "Scenes/SampleScene.unity" scene3. Build and run for iOS4. Clic... Read more
Exceedingly long wait when clicking Profiler Hierarchy items with Deep P...
How to reproduce:1. Open the attached project "IN-130440"2. Open Window > Analysis > Profiler3. In the Profiler window, in the... Read more
GraphicsStateCollection docs don't mention requirements to use the SendT...
Steps to reproduce: read docs about how to send shader PSO tracing info back to editor in our docs [https://docs.unity3d.com/6000.0/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS