Search Issue Tracker
Active
Votes
0
Found in [Package]
1.17.0
Issue ID
ISXB-1794
Regression
No
Processor list resolves to Vector2 instead of float when editing composite part bindings
Reproduction steps:
1. Open the attached “IN-122827” project
2. Open the Project Settings window (Edit > Project Settings)
3. Go to “Input System Package” settings
4. Extend “Move/WASD” Actions under “Player” Action Map
5. Select any Action from the list (e.g. “UP: W [Keyboard]”)
6. Press “+” symbol on the Processors tab to open up a context menu under “Binding Properties”
7. Observe the presented options
Actual result: List contains options for the Vector2 type
Expected result: List contains options for the float type
Reproducible with: 1.8.0, 1.17.0 (6000.0.64f1, 6000.3.2f1, 6000.4.0b1, 6000.5.0a3)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
Add comment