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"Set up defaults for 2D" doesn't work when creating a new project
To reproduce:1. Have an open project in Unity2. Click: File -> New Project3. In the dialog, select "Set up defaults for 2D"4. See... Read more
Pow() does not work on mobile
To repdroduce:1. Open the attached project2. Build it for iOS3. Click Enable/Disable fix and see that the plane curves slightly When... Read more
Reverting an UI object back to prefab they are no longer children of Canvas
To reproduce:1. Open attached "revertprefab" project2. Open test scene3. Move one of the children of Button under the other, this wi... Read more
Rich text documentation appears with tags escaped out.
To reproduce:1. Open file://localhost/Applications/Unity/Unity.app/Contents/Documentation/html/en/ScriptReference/GUIStyle-richText.... Read more
Voice input doesn't work on BB10 keyboard.
Voice input doesn't work on BB10. To repro: 1) Load attached project.2) Deploy to BB103) Press text box and select a keyboard type4)... Read more
Changing font size in Import settings causes text to be rendered as a wh...
To reproduce:1. Open the attached project (There is text attached to canvas using font from the assets folder)2. Click on the font f... Read more
Scene view has to be focused so that Frame Selected would work
To reproduce:1. Create a new project2. Create a game object3. Select it in the hierarchy4. Go to Edit->Frame Selected5. Notice th... Read more
UnityObject JS param options don't work with IE
-e: the UO has some options to tinker with the context menu which are not working with IE right now-see http://docs.unity3d.com/Docu... Read more
Scaled and rotated object change geometry when parented by a scaled object
To reproduce:1. Open attached project2. Open scene sc13. Select all gameobjects except "body" and attach them as children to "body" ... Read more
"max distance only" is missing from the manual docs on distance joint 2D...
Lack of documentation on Max distance only on the 2D component Distance Joint Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field