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Windows Phone development mode application crashes after specifically ti...
Build in Debug configuration. While engine is loading press pause, back, pause again and back. Also reproducible without debugger.Ap... Read more
[Win Store Apps] Screen.SetResolution function does not affect mouse pos...
With function Screen.SetResolution() we set resolution i.e. 1280x720. On device with touch screen, touch coordinates expected to be ... Read more
Audio filters don't work on iOS simulator
To reproduce:1. Open attached project2. Build and run on simulator3. Crash (stacktrace attached)FMOD::CodecMPEG::decodeLayer3(void, ... Read more
Creating a new project from editor spawns error messages
To reproduce:- Open attached project- Go to File > New Project- Observe the following error messages in Console: Failed running A... Read more
OnMouseDown in editor does not work after making a build for android
To reproduce:1) Open the attached project and load 'demo' scene2) Play it and and press with mouse on the sphere. Notice that it dis... Read more
Minimum Size of Automatic slicing has been removed
Sprite Editor page still has the documentation and images of Automatic Slicing having Minimum Size <Unity Directory>/Editor/Da... Read more
Graphic corruption when trying to aim in Bootcamp project
Steps to reproduce : - import the Bootcamp project from the Asset Store- create and run a webplayer build- press right click to aim ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS