Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.4f1
Issue ID
594089
Regression
No
Audio filters don't work on iOS simulator
To reproduce:
1. Open attached project
2. Build and run on simulator
3. Crash (stacktrace attached)
FMOD::CodecMPEG::decodeLayer3(void, unsigned int) 17 - EXC_BAD_ACCESS (code 2, address= 0xb06c5a9c
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment