Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.3.4f1
Issue ID
594096
Regression
No
[Win Store Apps] Screen.SetResolution function does not affect mouse position
With function Screen.SetResolution() we set resolution i.e. 1280x720. On device with touch screen, touch coordinates expected to be the same (1280x720), but always are set to 1366x768 resolution;
After snapping application left/right and snapping back to full screen, application's resolution becomes 1366x768. Expected primary 1280x720 resolution;
Reproducible on Unity 4.3.4f1, 4.5.0b4, 5.0.0a1, Windows 8.1;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment