Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.3.4f1
Issue ID
594014
Regression
No
OnMouseDown in editor does not work after making a build for android
To reproduce:
1) Open the attached project and load 'demo' scene
2) Play it and and press with mouse on the sphere. Notice that it disappears (OnMouseDown event)
3) Now go to Build settings and make build for android with default settings.
4) Now play the scene again on computer and repeat step 2. Notice that OnMouseDown does not work anymore.
Issue does not reproduce by building standalone build.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment