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InputAction.GetBindingDisplayString always returns WASD when the control...
Reproduction steps: 1. Open the attached “Test Project” project 2. Open the “Samples/Input System/1.5.1/Rebinding UI/RebindingUISa... Read more
InputSystem.onEvent is called when changing Cursor.lockState to "CursorL...
How to reproduce: 1. Open the attached “IN-77283” project 2. Connect a gamepad 3. Open the “SampleScene” and enter Play mode 4. ... Read more
Listen Button and Search Field is obscured in Input Action's Binding Pat...
Reproduction steps: 1. Open the attached “Repro.zip” project 2. Open the “Assets/Repro.inputactions” Input Actions Asset 3. Expan... Read more
m_Action is cached and not cleared when InputActionReference.Set() is used
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play M... Read more
TrackedPoseDriver bindings disappear when modifying an XR Origin Prefab
Reproduction steps: 1. Open user attached project "My project.zip" 2. Add a new GameObject (XR > XR Origin (VR)) to the Hierarch... Read more
The "Listen" button and input field for action Binding Path is mostly no...
Reproduction steps: 1. Open the user's attached project "My project (102)" 2. Open the "New Controls" asset 3. Add a new action m... Read more
InputSystem only performs one action when identical modifier sets are us...
How to reproduce: 1. Open the “repro.zip“ project 2. Open the “Main“ scene 3. Enter Play Mode 4. Press the keys Ctrl + A Expected r... Read more
Duplicate invocations when Enabling InputActions during handling an inpu...
How to reproduce: 1. Download and open the attached "FairyTaleDefender" project 2. Open the "Level_1" scene 3. Enter Play mode 4... Read more
ArgumentNullException is thrown when accessing InputAction.bindings afte...
How to reproduce: 1. Open the attached Project "inputTest" and load Scene "SampleScene" 2. Enter Play Mode 3. Observe the Console... Read more
"Action Map Must Be Contained in State" and other errors are thrown when...
Reproduction steps: 1. Open the attached "Input System Issue.zip" project 2. Open the "SampleScene" 3. Enter and exit Play mode ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used