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m_Action is cached and not cleared when InputActionReference.Set() is used
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode Ex... Read more
TrackedPoseDriver bindings disappear when modifying an XR Origin Prefab
Reproduction steps: 1. Open user attached project "My project.zip"2. Add a new GameObject (XR > XR Origin (VR)) to the Hierarchy3... Read more
The "Listen" button and input field for action Binding Path is mostly no...
Reproduction steps:1. Open the user's attached project "My project (102)"2. Open the "New Controls" asset3. Add a new action map4. S... Read more
InputSystem only performs one action when identical modifier sets are us...
How to reproduce:1. Open the “repro.zip“ project2. Open the “Main“ scene3. Enter Play Mode4. Press the keys Ctrl + A Expected result... Read more
Duplicate invocations when Enabling InputActions during handling an inpu...
How to reproduce:1. Download and open the attached "FairyTaleDefender" project2. Open the "Level_1" scene3. Enter Play mode4. In the... Read more
ArgumentNullException is thrown when accessing InputAction.bindings afte...
How to reproduce:1. Open the attached Project "inputTest" and load Scene "SampleScene"2. Enter Play Mode3. Observe the Console Expec... Read more
Disabling and enabling an action map inside an update frame breaks modif...
How to reproduce:1. Open the user’s attached “InputSystemLayerBugRepro.zip” project2. Enter Play Mode3. Press CTRL + W on the keyboa... Read more
Tracked Pose Driver (Input System) bindings on a prefab become lost upon...
Steps to reproduce:1. Open the attached user's project "XR_PrefabRegression_2022.zip"2. Open the prefab "HMD + Cam", and set the Pos... Read more
Listen Button and Search Field is obscured in Input Action's Binding Pat...
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/Repro.inputactions” Input Actions Asset3. Expand the ... Read more
Controller input is ignored when Editor is not focused
How to reproduce:1. Open the “Editor_Focus_Controller_Bug“ project2. Open the “Scene_Example_Warriors”3. Enter Play Mode4. Unfocus t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default