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Add RectConstraint to a gui object produces nullReferenceException
1. in an empty 2D scene, create a button2. add component RectConstraint Result: console responds with NullReferenceException: Object... Read more
Inspector preview of audio file does not properly update after import se...
Steps to reproduce: 1. Create a project and import stereo audio file2. Change import settings of imported file: toggle Force To Mono... Read more
uGUI system does not properly align fonts of different sizes by the font...
1. Open attached project and open scene2. Observe how, when the texts have different font sizes, their baseline does not match. What... Read more
Dynamic lights do not work on material with fixed function shader with t...
This is reproducible in OpenGL and OpenGL ES. Everything works fine in DirectX. Reproduced with:Unity Version 4.3.2f1 (0517a5ae8669)... Read more
Mecanim animator transitions are lost/changed on upgrade to 5.0
To reproduce:1. Open project "REPRO" with 4.3.4f12. In the project navigate to Avatar > AvatarCTRL and open the animator window, ... Read more
Can't paste text into the license window and the asset store
To reproduce:1. Open any project2. Open the asset store3. Try pasting some text into the search box or the sign up field - it's not ... Read more
Setting Time.captureFramerate is ignored when done in Awake
To reproduce: 1) Download and open project2) open scene "testcase_captureFramerate"3) press play and note rotating cube at maximum f... Read more
Create Other has an empty field between Sprite and Audio Reverb Zone
To reproduce:1. Create a new project2. Navigate to GameObject > Create Other3. Notice a small space between Sprite and Audio Reve... Read more
AssemblyUpdater and UnauthorizedAccessException errors on startup
To reproduce:1. Create a new project2. Notice the four errors in console Introduced with 5.0.0a1 Read more
The dependence of sprites in AnimationClip is lost when the game object ...
To reproduce:1. Open attached project2. Create AB from lianji_2 prefab3. Call it "test" and place in streaming assets4. Play5. Press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS