Search Issue Tracker
Not Reproducible
Votes
1
Found in
Issue ID
421923
Regression
No
Shuriken: Procedural mode particle limit doesn't take lifetime into account
When limit is applied to number of particles, particles that died haven't decreased count, and hence the limit doesn't apply to the same particles as in simulation mode.
The way to solve this is to before each emit (in GenerateProcedural) kill off particles that have died, and apply the limit here (instead of at emit replay time)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor Menus text doesn’t update when Switching Editor language back to English
- "Atlas uncompressed. This can be caused by mismatch texture formats." is thrown when Paint Details is selected
- [Linux] Crash on g_type_check_instance_cast when creating a project
- Mouse events are ignored when holding another button down in the Play Mode
- Prefab children's Transform properties are not properly restored when redoing actions with Animation Preview turned on
Add comment