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0
votes
Postponed

Holding a key and changing the level causes the key state to be reset

Input

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Mar 07, 2014

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Version/s: 4.3.4f1

Steps to reproduce:1. Open the project and open a scene called "Scene0"2. Press Play3. Hold space (a label at the top left appears)4... Read more

0
votes
Fixed

Profiler behavior on Web Player platform needs to be updated

Docs - Manual

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Mar 07, 2014

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Version/s: 4.5.0b5

Documentation needs to be updated on the new behaviour of Profiler and the Web Player platform. User should now first open the Profi... Read more

0
votes
Fixed

Crash on refocusing Unity

Graphics - General

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Mar 07, 2014

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Version/s: 5.0.0a1

To reproduce:1. Open attached project2. Open scene test3. Hit ctrl-alt-del - the option menu should appear (not the task manager but... Read more

0
votes
Fixed

uGUI does not respect orientation change on Windows Phone 8

WP8

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Mar 07, 2014

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Version/s: 4.6.0b3

Create a project which draws uGUI elements and has orientation change set to AutomaticRun the project on device - uGUI elements will... Read more

0
votes
Fixed

Image Mask does not work in free Editor mode

UI

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Mar 07, 2014

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Version/s: 4.6.0b3

Read more

0
votes
Fixed

Obsolete API upgrade error does not disappear if script containing obsol...

Scripting

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Mar 06, 2014

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Version/s: 5.0.0a1

Steps to reproduce:1. Create a script which uses obsolete code in 5.0.0 or import ImageEffects standart package from earlier major v... Read more

1
votes
Won't Fix

In Flash the cos() and sin() functions in vertex shaders are

Shaders

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Mar 06, 2014

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Version/s: 4.3.3f1

Steps to reproduce:1. Open attached project and open the scene "SinCosBug_scene".2. Look at the two curves in the scene. The top one... Read more

0
votes
Fixed

RectConstraint component produces extreme button stretch and sometimes e...

UI

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Mar 06, 2014

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Version/s: 4.6.0b3

1. Open scene in attached project2. Move one of the button x-axis anchor points around and the button streches to very large valures... Read more

0
votes
Fixed

NavMesh is generated incorrectly if HeightMesh is enabled

AI

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Mar 06, 2014

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Version/s: 4.3.3f1

Steps to reproduce:1. Create a project which has uneven terrain2. Create a NavMesh for the terrain with HeightMesh enabled3. NavMesh... Read more

0
votes
Fixed

Universal: Lightmapped Standard shader too bright

Shaders

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Mar 06, 2014

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Version/s: 5.0.0a1

When lightmaps are used, objects which are lightmap static and use the new Standard shader are brighter than with legacy shaders, es... Read more

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