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Holding a key and changing the level causes the key state to be reset
Steps to reproduce:1. Open the project and open a scene called "Scene0"2. Press Play3. Hold space (a label at the top left appears)4... Read more
Profiler behavior on Web Player platform needs to be updated
Documentation needs to be updated on the new behaviour of Profiler and the Web Player platform. User should now first open the Profi... Read more
Crash on refocusing Unity
To reproduce:1. Open attached project2. Open scene test3. Hit ctrl-alt-del - the option menu should appear (not the task manager but... Read more
uGUI does not respect orientation change on Windows Phone 8
Create a project which draws uGUI elements and has orientation change set to AutomaticRun the project on device - uGUI elements will... Read more
Obsolete API upgrade error does not disappear if script containing obsol...
Steps to reproduce:1. Create a script which uses obsolete code in 5.0.0 or import ImageEffects standart package from earlier major v... Read more
In Flash the cos() and sin() functions in vertex shaders are
Steps to reproduce:1. Open attached project and open the scene "SinCosBug_scene".2. Look at the two curves in the scene. The top one... Read more
RectConstraint component produces extreme button stretch and sometimes e...
1. Open scene in attached project2. Move one of the button x-axis anchor points around and the button streches to very large valures... Read more
NavMesh is generated incorrectly if HeightMesh is enabled
Steps to reproduce:1. Create a project which has uneven terrain2. Create a NavMesh for the terrain with HeightMesh enabled3. NavMesh... Read more
Universal: Lightmapped Standard shader too bright
When lightmaps are used, objects which are lightmap static and use the new Standard shader are brighter than with legacy shaders, es... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS