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[ShaderCompiler] Shader files that include .cginc files don't record the...
Reproduction steps:1. Open the attached project "ShaderDependenciesBug"2. Go to Assets/Marmoset/Shader/Terrain3. Right click "Marmos... Read more
The underline fades away when you zoom in/out in the UI Builder
How to reproduce:1. Open the attached project "UITKTest.zip"2. Open Assets/Scrips/UI/Resources/UXML1.uxml3. Zoom in 10000% to the un... Read more
Shader compiler errors are occurring when using hull shader
How to reproduce:1. Open the attached 'Grass.zip' project2. Observe the Console Expected result: No errorsActual result: Shader comp... Read more
Transform Component is not accessible inside the Player when RuntimeInit...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SamplScene.unity” Scene3. Enter the Play Mode4. I... Read more
Animation Transtions break the Aniamtor Controller at runtime
Reproduction steps:1. Open the attached project2. Open scene "Test"3. Play4. Open the Animator tab5. Select "GameObject" in the hier... Read more
Undocked Editor windows do not have name labels when minimized
Reproduction steps:1. Open the “ReproProject“ project2. Open the Project Settings window (Edit > Project Settings)3. Undock the P... Read more
[Android/Input Manager] Intermittent touch input starts to jitter after ...
Reproduction steps:1. Open the attached project "ReproProj" with the Android Platform selected2. Build And Run on an Android device3... Read more
Batching ignores flipped objects
To reproduce the bug please follow the steps1. Open "Test" project2. Open "scene" scene3. Play sceneTake a look at "Flipped Parent" ... Read more
Documentation link in XR Plug-in Management Settings is not tied to the ...
Steps to reproduce: Create any Project Navigate to Project Settings > XR Plug-in Management Install the XR Plug-in Management Pac... Read more
”Button.clicked” has no effect when being used in the Editor's Play Mode
How to reproduce:1. Open the user’s attached “button-click-bug.zip” project2. Enter the "menu" Scene (Assets > Scenes)3. Enter Pl... Read more
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