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Rotation by incrementing euler angle on x axis is confined to -90 to 90
Rotation by incrementing euler angle on x axis is confined to -90 to 90. To reproduce, uncomment line 20 in script Ship.cs to increm... Read more
Internal errors should have a special look in the console
Unity asserts that denote a state that should never happen and means that something really went wrong (as opposed to user input bein... Read more
JointDrive.mode = PositionAndVelocity ignores the positionDamper and pos...
JointDrive.mode = PositionAndVelocity ignores the positionDamper and positionVelocity - i.e. does not work properly. E.g. discussed... Read more
Shuriken: Procedural mode particle limit doesn't take lifetime into account
When limit is applied to number of particles, particles that died haven't decreased count, and hence the limit doesn't apply to the ... Read more
Declaration of a variable with data type 'byte' appear as a Boolean
- Attached the ByteInEditor script to a GameObject - Select the object and look at the Inspector - The byte type variable shows up w... Read more
Editor crashes with a callstack leading into the mono GC
Could reproduce on version 4.0f7. On Mac OSX 10.7, the editor crashes. On Windows 7 32bit, the GUI button never changes to "Stop Rec... Read more
Typing a capital e for a script attached to a terrain selects Terrain to...
- Create a Terrain - Attach a script with a public string variable to the terrain object - In the Inspector, try typing a capital "E... Read more
Camera aspect ratio
When both game view and scene view tabs are in the same tab bar (e.g. Tall mode), the GUI text in the scene view reports the wrong a... Read more
All about bugs
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Latest issues
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
- APV gets disabled when the SubScene is closed but still loaded