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[Particle System] Particle trail from the Trails module deforms and twis...
How to reproduce: 1. Open the attached "1275386 repro" project 2. Open the "SamepleScene" Scene from Assets > Scenes folder 3. Enter... Read more
"Run in background" option causes a dramatic increase in CPU usage
Steps: 1. Create a new project 2. Uncheck the "Run in background" option in "Player Settings -> Resolution and Presentation" 3. Run ... Read more
EventType.mouseUp not fired when the cursor is located outside of the E...
How to reproduce: 1. Open the attached '1275520.zip' project 2. Select the 'BugReport' > 'TestCode' 3. Click and hold the left mouse... Read more
CullingResults.visibleLights returns positive light count while there ar...
CullingResults.visibleLights returns positive light count while there are no visible lights in the camera frustum when oblique camer... Read more
[ECS] EntityQuery.SetSharedComponentFilter generates GC Alloc every frame
How to reproduce: 1. Open the attached project (1271545-SharedGarbageRepro.zip) 2. Open the SampleScene and enter Play Mode 3. Open ... Read more
[Memory Profiler] Renaming png files does not update until the Memory Pr...
How to reproduce: 1. Open attached "case_1275324.zip" project 2. Make sure that the Memory Profiler package is installed 3. Enter th... Read more
[Polybrush] NullReferenceException is thrown when Material Configure but...
How to reproduce: 1. Open the attached project named "Polybrush.zip" 2. Click Tools -> Polybrush -> Polybrush window 3. Open the Sam... Read more
[Polybrush] ArgumentOutOfRangeException is thrown when selecting a Mater...
How to reproduce: 1. Open the attached project named "Polybrush.zip" 2. Click Tools -> Polybrush -> Polybrush window 3. Open the Sam... Read more
[Shader Graph] Sprite Unlit Shader Graph master node doesn't output anyt...
How to reproduce: 1. Open the attached '1274218.zip' project 2. Select 'Cube' in the Hierarchy 3. Observe the Scene View Expected r... Read more
[Android][IL2CPP] Build fails when using linker-flag "--long-plt" in Pro...
Repro steps: 1. Open attached project 2. Make sure IL2CPP is set as the Scripting Backend 3. Attempt to build the project Actual: B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
- "Sample Gradient" node can be connected to the "Sub Mesh Mask" input and makes the VFX Graph uncompilable
- "LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal can only be called from the main thread." exception is thrown when opening an editable array in the Inspector while Editor Default Text Rendering Mode is set to "Bitmap"