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[Bug] [HLSLcc] Bad codegen on GLES2/3 when using "precise" keyword
Using a shader with a "precise" keyword on a variable produces code that doesn't compile on GLSL ES. u_xlat_precise_vec4 is not decl... Read more
[UnityEditor][InputEvent] Incorrect mouse position on Windows when using...
[Update: this bug was first found on HDRP / Compositor, but it is a general issue with the mouse position when multiple editor windo... Read more
OnMouseUpAsButton function is not called when stacked Camera is enabled ...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Click on the "Paint 5G Bucket... Read more
Set the $rsp to a multiple of 8 on POSIX.
There is a really 'fun' bug in the native hardware exception handlers with respect to the stack not being aligned properly on entry ... Read more
[2D] Cell selection highlighter appears in the Tilemap on editing the Ti...
On editing Tile Palette, cell selection box highlighter appears in Tilemap in the Scene View, Refer attached video Steps to repro: ... Read more
Update method is called before any Physics 2D callbacks when Simulation ...
How to reproduce: 1. Open the user's attached "Physics Update Test Project.zip" project 2. Open the "SampleScene" Scene 3. *Added by... Read more
[Cinemachine] Camera stutters when it has CinemachineBrain component and...
How to reproduce: 1. Open the attached "New Unity Project.zip" project and Scenes/SampleScene scene 2. Enter Play mode 3. Observe th... Read more
[2D] Exception is thrown on Reimporting the Project in which the Tile Pa...
When a new Tile Palette is created with Tile Palette window docked in the Editor and then the project is re-imported then ArgumentNu... Read more
[Shader Graph][AMD] "InvalidOperationException" thrown on clicking on "V...
"InvalidOperationException" thrown on clicking on "View Generated Shader" button Steps to Repro: 1. Create a new Project in URP or ... Read more
[Android] The Android SDK installed with Unity Hub does not include API 29
Google Play Store requires all new apps to target API 29, so it should be included for new installations. Related forum thread with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
- "Sample Gradient" node can be connected to the "Sub Mesh Mask" input and makes the VFX Graph uncompilable
- "LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal can only be called from the main thread." exception is thrown when opening an editable array in the Inspector while Editor Default Text Rendering Mode is set to "Bitmap"