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[Unity Test Framework] TearDown virtual overriden coroutine does not fin...
How to reproduce: 1. Open attached project "TestTimeoutIssue.zip" 2. Open Test Runner window and PlayMode tab 3. In Test Runner, ru... Read more
[TestRunner] Untitled scene does not get cleared out after a test when m...
How to reproduce: 1. Open user-submitted project (TestFail) 2. Open the Test Runner window 3. Run the 4 tests one at a time - all te... Read more
Test case inheritance breaks ValueSource reference to a static field whe...
How to reproduce: 1. Open the attached project ("case_1166130-ValueSourceFail.zip") 2. Open the Test Runner window 3. Run the tests ... Read more
Debug.Log() Context not highlighted when pressed after printing in Test ...
Repro steps: 1. Open attached "case-1170589.zip" 2. In the Editor, go to "Window" > "General" > "Test Runner" > "EditMode" > "Run Al... Read more
Using "Run all in player (Android)" does not update test tree with test ...
Reproduction steps: 1. Open "tdd-asteroids-master 5.zip" project 2. Open the Play mode Test Runner 3. "Run all in player" Case#1: E... Read more
Timeout that occurs during [UnitySetUp] makes the test succeed instead o...
How to reproduce: 1. Open user-submitted project (Project.zip) 2. Make sure Tests/TimeoutRepro.cs script has a 'yield return new Wai... Read more
[Input System] PerformInteractiveRebinding method doesn't detect button ...
How to reproduce: 1. Open the attached "1272563 repro" project 2. Open the "SampleScene" Scene from Assets > Scenes folder 3. Enter ... Read more
Crash in "mono_jit_runtime_invoke" after scripts are reloaded while Time...
Steps to reproduce: 1. Open attached Unity project 2. Open scene "Main" 3. Enter Play Mode 4. Open any script in the project 5. Edit... Read more
[Shuriken] ParticleSystem Trigger Exit Callback is not clearing flags on...
How to reproduce: 1. Open tester-attached project (ParticleExitCallback.zip) 2. Open the SampleScene 3. Enter Play Mode and watch th... Read more
[Android] Build fails when the generated OBB file is larger than 2GB
Reproduction steps: 1. Download and open the provided project 2. Make sure "Split Application Binary" is enabled (Edit -> Project Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
- "Sample Gradient" node can be connected to the "Sub Mesh Mask" input and makes the VFX Graph uncompilable
- "LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal can only be called from the main thread." exception is thrown when opening an editable array in the Inspector while Editor Default Text Rendering Mode is set to "Bitmap"