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NavMeshAgent oscillates across a point of NavMesh when moving close to e...
How to reproduce: 1. Open user-submitted project (NavMeshBug.zip) 2. Open the NavigationBug scene 3. Enter Play Mode and watch the a... Read more
[Crash] Color space uninitialised can be set via C# script but built sta...
Steps 1.Switch to color space uninitialised (using C# editor script, like attached example) 2.Save project (to ensure serialized cha... Read more
[UX] [Color space] Cancel button greyed out when switching color space
Steps 1. open a project (ideally lots of textures) 2. switch color space in project settings > player settings > other settings Exp... Read more
GUILayout FlexibleSpace and ScrollView doesn't work in the Inspector whe...
How to reproduce: 1. Open the user attached project (FlexibleSpaceTest-2019-4-06-NotWorking.zip) 2. In the Project window go to "Ass... Read more
Wire gizmos not visible from a distance
How to reproduce: 1. Open the user's attached 'Gizmos Bug.zip' project 2. From the 'Scenes' folder open the 'SampleScene' Scene 3. Z... Read more
[Linux] HDRP Project crashes Editor with "(Unknown)" entries in the stac...
How to reproduce: 1. Open the user attached project (StarLightLantern.zip) 2. In the Project window go to "Assets > Scenes" and open... Read more
Blend shape normal shading is wrong around bends
How to reproduce: 1. Open attached project "DigitalDouble.zip" 2. Enter Play Mode 3. Pause Play Mode 4. Advance frame by frame while... Read more
Blurry graphical artifacts are visible in the Player when building a HD ...
How to reproduce: 1. Create a new project with the High Definition RP 2. Set the Graphics API to Vulkan (Edit -> Project Settings ->... Read more
The rendered Texture of the Object is corrupted when the Object's Model ...
How to reproduce: 1. Open attached "MirroredTangentsIssue.zip" project and SampleScene scene 2. Enable the 2D Scene view 3. Double c... Read more
[HDRP][DXR] Having more than 32 submesh throws console errors
Repro steps : - Open test project - Open sample scene - Drag and drop the file 33_multi.fbx into the scene view Expected : Mesh sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
- "Sample Gradient" node can be connected to the "Sub Mesh Mask" input and makes the VFX Graph uncompilable
- "LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal can only be called from the main thread." exception is thrown when opening an editable array in the Inspector while Editor Default Text Rendering Mode is set to "Bitmap"