Search Issue Tracker
Fixed in 12.1.2
Votes
0
Found in [Package]
12.1.0
Issue ID
1385350
Regression
Yes
[2D][URP] Delay when changing Normal Maps Quality settings
Reproduction steps:
1. Open the user's attached project
2. Select "Global Light 2D" GameObject in the Hierarchy
3. In the Inspector change "Light 2D" > "Normal Map" > Quality setting to "Fast" or "Accurate"
4. Move your mouse cursor to Scene View
Expected result: Normal Map change after you change Quality settings
Actual result: Normal Map change when the mouse cursor moves to Scene View
Reproduced in: 12.1.0 (2021.2.0b17), 12.1.0 (2021.2.1f1)
Not Reproduced in: 12.1.0 (2021.2.0b16), 12.1.2 (2021.2.5f1), 13.1.2 (2022.1.0b1)
Could not test with: 2019.4.33f1 (No "Fast" or "Accurate" Quality settings)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 12.1.2):
Fixed in: 12.1.2 (2021.2.5f1)