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Changing QualitySettings in batchmode causes a crash
To Reproduce: 1. Open the attached build, or add this line"QualitySettings.vSyncCount = 0;"to a new script.2. Build & Run on OSX... Read more
Cloth leaks Mesh objects
1. Open attached project2. Open cloth collisions scene3. Select Cloth4. Save the scene5. Observe consoleIf you select another object... Read more
Undo does not work on painted Cloth Constraints in scene view
To reproduce:1. Open attached project2. Open any scene in it3. Select cloth in the scene4. paint cloth constraints on it5. Undo the ... Read more
opening a scene with uGUI crashes Unity
To reproduce:1. Open attached project2. Search for "sc" in project view3. Double click Example - Sc (scene)Expected result: Scene op... Read more
[OSX] Crash while switching scene view between full and windowed screen
1. Create new project2. Move mouse to scene view3. Using trackpad use pinch-zoom function, to make scene view full screen4. With sam... Read more
Project fails Store Test Kit if it has no scripts
Steps to reproduce:1. Create a project which has no scripts. It may contain a scene and a spinning cube controlled by a constant for... Read more
Enabling objects with configurable joints affects other game objects wit...
To reproduce:1. Open attached project2. Open "physicsTest" scene3. Select "enableMeWhileTheSpringsWobble" game object4. Press play5.... Read more
Unity editor's title bar gets hidden in the top border of the screen upo...
Steps to repro:1. Open Unity, make sure it isn't maximized and close it2. Open any project3. Observe that the title bar gets hidden:... Read more
Ambiguous errors thrown when outputting moderately long strings to the d...
To Reproduce: 1. Open the the attached 'repro a17' zip, open & run 'ReproScene'.2. Run observe the "count <= std::numeric_lim... Read more
Lightmaps are brighter for portable devices in editor on Windows
After baking lightmaps in editor, they are shown more brightly in android or iPhone editor mode. When built, they look normal again.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field