Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a17
Issue ID
621729
Regression
Yes
Ambiguous errors thrown when outputting moderately long strings to the debug console
To Reproduce:
1. Open the the attached 'repro a17' zip, open & run 'ReproScene'.
2. Run observe the "count <= std::numeric_limits<UInt16>::max()" error.
3. It is thrown after ouputting relatively long strings >20 000 chars to the debug console.
4. Error is not thrown exactly after "Debug.Log" (or print), but only after some time has passed (not thrown if >20k strings are filtered out).
5. The string seems to be outputted successfully despite the error (not sure if it is fully outputted, though).
Might be related to 517825, but happens on much shorter strings, there is no freezing and can't be reproduced on 4.*.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment