Search Issue Tracker
Fixed in 5.0.X
Votes
1
Found in
4.5.0f6
Issue ID
621856
Regression
No
Changing QualitySettings in batchmode causes a crash
To Reproduce:
1. Open the attached build, or add this line
"QualitySettings.vSyncCount = 0;"
to a new script.
2. Build & Run on OSX (32/64bit).
3. Run with -batchmode, it crashes with:
'NSInternalInconsistencyException', reason: 'Error (1000) creating CGSWindow on line 263'
and 'SIGABRT'.
OSX only.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment