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Application crashes on load if it was deployed through Build and Run
Application crashes on load if was deployed through Build and RunSteps to reproduce:1. Open any project2. Build and run. It will ins... Read more
Enum field in a struct is serialized as an int field
To Reproduce: 1. Add a struct which has an enum field and is marked with [System.Serializable]) to a Monobehaviour. 2. Notice that t... Read more
Build & Run for WP8.1 does not load native plugin
Build&Run for Phone 8.1 sdk fails to load native plugins. It throws an error that can be seen if using a development build. Depl... Read more
Editor reports if arrays with generic element types that can cause crash...
Fix: Editor will not stop the build after such array is found Read more
Issues with broken prefab positions when instantiating
To reproduce this: 1. Open "BasicSceneRegular" scene2. Hit play3. Observe that the "MinigameScoreBoxTemp" is in the centre of the sc... Read more
Popup menu showed is misplaced if the object selection window is moved.
To Reproduce: 1. Click on any object picker field (flare on directional light for example). 2. Drag the the window to the middle of ... Read more
[SelectionBase] attribute on parent GameObject does nothing when prefab ...
To reproduce:1) Make two gameObjects and give them a child which you can click in sceneview easily, for example, Sphere2) Make one o... Read more
[TextMesh] Editor crashes when setting 1000 Font Size (Windows, 5.3)
Steps to reproduce:1. Create new project2. Add 3D Text game object to scene3. Enter "1000" into "Font Size" field4. Crashes inside F... Read more
Adding a Layout Group component and then 'Undo'ing' removes the componen...
To reproduce this bug: 1. Open new project2. Create 'Text' UI object3. Duplicate it4. Add 'Horizontal Layout Group' to the Canvas5. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS