Search Issue Tracker
Audio Clips don't support multi-ojbect editing
Could reproduce in 4.0f7. To reproduce: - Create a new project and import the attached "test.unitypackage" - Select all the audio ... Read more
[Android] Shaders that sample the frame work incorrectly
Shaders that sample the frame (for example, Glow and Vignetting image effects or the Glass shader) appear to be sampling the wrong p... Read more
WindowLayouts invalid when moving a tab to the bottom part of Editor UI
Repro: - reset layouts to one of predefined schemes (any) - move one of the tabs to the very bottom of the screen (it should occupy ... Read more
Deprecated animation system playback, gives asserts in some cases
After the object finishes with the first half of its animation, the pasted assert appears in the editor. This only occurs when the a... Read more
CheckConsistency: Transform child can't be loaded' When switching betwee...
Steps to reproduce : - open the project - open the scene TestDontSave - press play and notice the errors in the console Read more
Values are reseted when entering playmode
Steps to reproduce : - open the test scene - click on Cube_prefab and editor BUG - change HP value - press play and notice that the... Read more
Check for overlapping triangles in the unwrap when importing the mesh
Since the lightmapper can give quite unexpected results when the triangles in the unwrap are overlapping or are outside of the [0;1]... Read more
Profiler documentation incomplete
e.g. what is self ms and time ms ? Read more
Asset Store item previews reset after downloading and importing package
- Select All Meshes in the Favorites section of the Project Browser - In the Free Asset preview section, click "More" a few times - ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar