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Rabbit has no material in uGUIproject50a7 in scene widget
as title says, in the project uGUIproject50a7 in scene 'widget' the rabbit has no material when scene is opened. Read more
[WP8] textured skinned meshes will blink with Mesh Compression on
To reproduce:1. Open attached project2. Open scene twstr3. Build&Deploy for WP8 - note that the mesh is blinking4. In the projec... Read more
Buttons stay highlighted in scene in uGUIProject
1. run either layoutGroup or menu 3d scene2. click buttons randomnly, especially holding down th emouse button while moving around f... Read more
Moving rotated object in scene window along axis, changes values of othe...
To reproduce: 1) Download and open project2) Open scene1 scene3) Select the obj_player object4) Move the object in scene view along ... Read more
Frame debugger has missing text for GPU skinning and UI
Steps to reproduce : - import the project attached- open the scene "test" and press play- open the frame debugger and notice the mis... Read more
Cannot add multiple Slider Joint 2D components to a rigidbody
Steps to reproduce : - create a new project- create an object- attach a RigidBody2D component and a Slider Joint 2D component- try t... Read more
Android does not resume properly when coming back from an activity on sa...
Some parts of the project stop working (animations) when application comes back from an activity (google play store) on Samsung Gala... Read more
Changing parent in game while using animation (rotate) scales down gameo...
To reproduce:1) Open the attached project and load 'MasterScene' scene2) In Hierarchy select 'ExitButton' gameobject and play the sc... Read more
Setting Physics2D.IgnoreCollision does not always work
Steps to reproduce : - import the project attached- open the scene- press play a few times and notice that the ignored collider stil... Read more
The scroll event gets called only when the mouse is moving
Steps to reproduce:1. Open the project and the scene "gui event testing"2. Play the scene3. Press the scroll wheel button, scroll up... Read more
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