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Rect Transform handles are still visible when the values are driven
Steps to reproduce : - create a button- create a new game object and make it a child of the canvas- add a Vertical Layout Component ... Read more
Crash when trying to open a scene with Audio Effects on Audio Listener
To reproduce: - Import the attached project and launch "test" scene- Observe the crash Read more
You need to wait before you can cancel switching of targetPlatform
To reproduce:1. Open any big project2. Switch target platform3. Hold on window appears, which is checking which assets need to be re... Read more
Audio Source: User can not right-click to add key to Logarithmic Roll-Of...
Audio Source: User can not right-click to add key to Logarithmic Roll-Off curve To reproduce:- Open attached project and launch "tes... Read more
Toggle label is outside the Horizontal Layout
Steps to reproduce : - create a canvas- create an empty gameobject and make it a child of the canvas- add the Vertical Group Compone... Read more
A$ repainting issue on undocking
-e: when undocking the tab in OSX editor it results in just a grey window until you touch the name of the tab -repro:--open store in... Read more
[WP8] Pause/resuming causes crash when WP8 is deployed from visual studio
To reproduce:1. Create a new project2. Build for wp83. Open the generated solution with Visual Studio4. Deploy in either debug, rele... Read more
Crash when adding a LowPass Filter to the Main Camera (Audio Listener)
Crash when adding a LowPass Filter to the Main Camera (Audio Listener) To reproduce:- Open attached project and launch "test" scene-... Read more
NRE error when dragging a material to an Audio Listener
NullReferenceException error when dragging a material to an object with an Audio Source. To reproduce:- Open attached project and la... Read more
Cloth constraints are cleared when applied to a prefab
To reproduce:1. Open attached project2. Open ClothIssue scene3. Select ClothPrefabObject in Hierarchy4. Change Max Distance on some ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS