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WP8 app crashes when sliding with nGUI
WP8 application crashes with an access violation exception when trying to slide a slider in the nGUI example scene. To reproduce:1. ... Read more
Missing documentation links in new 2D components
Steps to repro:1. Create a new project and add these components to any gameobject:platform effectorconstant force2darea effectorpoin... Read more
Documentation link on billboard renderer component broken
Steps to repro:1. Create a new project and add a billboard renderer component to any gameobject2. Observe that it doesn't have an ic... Read more
[WSA] Taking detailed memory sample crashes any Windows Store application
Steps to reproduce:1. Build and run any application with Internet capabilities enabled and Profiler attached2. Select memory profile... Read more
Reserialization modifies assets which are not checked out (Perfoce)
To Reproduce: 1. Create a project and set up p4. 2. Add a Terrain or any other asset to project view. 3. Submit it. 4. Close Unity a... Read more
When using World Space Canvas, UI button on that canvas gets highlighted...
To reproduce:1. Open attached project2. Open TestScene scene3. Press play4. Move in front of Button in game view5. Make sure that mo... Read more
Breadcrumbs lead to dead links in 5.0b3
1) What happened In Version 5.0.0b3 (7174330a6f95) https://sites.google.com/a/unity3d.com/unity-beta/home, there are dead links in t... Read more
Errors are thrown when undoing inserted LOD levels
To reproduce:1. Create new project2. Add LOD Group component to Main camera3. Insert maximum amount of LOD levels4. Press Ctrl + Z u... Read more
NRE error message when pressing CTRL+Z to undo
NRE message when pressing CTRL+Z to undo To reproduce:- Open attached project and launch "test" scene- Select the Assets folder in P... Read more
Rect Transform handles are still visible when the values are driven
Steps to reproduce : - create a button- create a new game object and make it a child of the canvas- add a Vertical Layout Component ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS