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Button separators in Console toolbar are hard to see
Look at the attached screenshot. The "Error pause" button looks like is cut in half. That is because When the button is pressed and ... Read more
Empty Prefab objects don't have a name.
- Create a new empty Prefab - See the attached screenshot to see how the Inspector looks like I expect that at a minimum the prefab... Read more
Ragdoll wizard should either be removed or improved
Watch the attached ragdoll.swf. Notice how bad the Ragdoll Wizard window gets when being resized. Also notice that I didn't setup th... Read more
[OcclusionCulling][UI] Label "View Volumes" is confusing, maybe call "Ce...
The label in occlusion culling overlay window could be improved perhaps. As a user it would make more sense to call this "View Cell... Read more
Render Texture released twice
Not sure if its really android related, but coincidently I only saw it on android. I'm seeing several of these log errors. In the l... Read more
Ugly button when building or downloading asset store package from Projec...
Search something in the Asset Store from the project browser. Try to buy or import a package that shows up in the results. The Buy o... Read more
Asset Store previews of physics material missing their icons in Project ...
-e: as per title, they have icons in the normal project browser -repro: --search for "t:PhysicMaterial" in the project browser --se... Read more
Inaccurate NavMesh baking with small height
Repro - Create surfaces with different Y coordinate. - Set Bake parameter Height to 0.001 - Play with Height Inaccuracy and Bake Na... Read more
Errors in the console when having long names for assets
Steps to reproduce : - create a windows folder on the desktop - name that folder the longest name possible that windows allows - no... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar