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A state doesn't get the transition reassigned when set to default
A state doesn't get the transition reassigned when set to default in sub-state machine Repro:1. Create a new controller.2. Create a ... Read more
Crash reimporting prefab on OSX
To reproduce:1. Open attached project2. In project window click right mouse button and select Reimport all3. Unity crashes Read more
BlendTree slider broken when attempting to recalculate the thresholds
Maybe this is intentional design, but when attempting to re-calculate the threshold for "Speed" the BlendTree slider gets broken - p... Read more
After collapsing rect transform component in the inspector, it is imposs...
To reproduce this bug: 1. Create a new project2. Create a Button3. Select Button4. Collapse its rect transform component in the insp... Read more
ImageEffects (5.0regression): Standard Asset Image-fx components breaks ...
To Reproduce: 1. Open scene 'OnSecondaryCamera' in the attached project. 2. Chnage script property on the 'Blur' component in the 'S... Read more
Unity always crashes when trying to open a project via editor
To reproduce this bug: 1. Create a new project/Open any project2. Go File-> Open/New Project. On 4.6.0b20, on windows machines. Read more
Animated UI Image Flickers
To reproduce:1. Open attached project2. Open test scene3. Select Image game object4. Press play5. Notice that animated Image flicker... Read more
Render textures seem to be incredibly slow on OS X
To reproduce:1. Open attached project2. Open test scene3. Change the Itariations sliderExpected result: The performance is at least ... Read more
Application.ExternalCall page has a bad link
http://docs.unity3d.com/ScriptReference/Application.ExternalCall.htmlIn this page, click on "Browser to Unity Comminucation" link an... Read more
"Show in Explorer" opens the same file when called from different items
Steps to repro:1. to create a new blank project2. create a folder in the Asset any two or more files (do not close the folder, leave... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS