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2
votes
Fixed

InputField.ActivateInputField() has no effect when invoked during script...

UI

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Oct 07, 2014

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Version/s: 4.6.0b20

To reproduce:1. Open the attached project2. Open the ActivateInputFieldTest.unity scene. Notice how the input field is scripted to i... Read more

0
votes
Fixed

Errors thrown when deleting text from text field on Text component

UI

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Oct 07, 2014

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Version/s: 4.6.0b20

To reproduce:1. Open attached project2. Open test scene3. Press play4. Enter some text into input field5. Select Text game object6. ... Read more

5
votes
Not Reproducible

Getting a crash if I change the UI settings and re-open scene

UI

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Oct 06, 2014

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Version/s: 4.6.0b20

To reproduce:1. Open attached project2. Open Watertower - GOOD scene3. Disable EntityProperties game object4. Save scene5. Open Wate... Read more

0
votes
Fixed

Cloth vertices are in wrong position

Physics

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Oct 06, 2014

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Version/s: 5.0.0b7

To reproduce:1. Open attached project2. Open Cloth bug scene3. Select Sloop - Sails game object4. Notice that vertices are in wrong ... Read more

0
votes
Fixed

Add default sprite to created Sprite gameobject

2D

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Oct 06, 2014

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Version/s: 5.0.0b5

Create > Sprite creates an empty sprite, which isn't suitable for prototyping. Having white square would be really great for prot... Read more

0
votes
Fixed

Errors thrown when pressing Escape button to close "Search by label" con...

Project Browser/Hierarchy

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Oct 06, 2014

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Version/s: 4.6.0b19

To reproduce:1. Create new project2. Press "Search by label" button in project tab3. Press Escape button4. Notice error thrown in co... Read more

0
votes
Not Reproducible

[Materials] Creating materials leaks memory

Graphics - General

-

Oct 06, 2014

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Version/s: 5.0.0b7

Creating new materials leaks memory. To reproduce:1. Open attached project2. Open Untitled scene3. Enter play mode4. Observe used me... Read more

0
votes
Fixed

SceneView.GetAllSceneCameras() returns an empty array on Start() or firs...

Editor - Other

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Oct 06, 2014

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Version/s: 5.0.0b6

Calling UnityEditor.SceneView.GetAllSceneCameras() returns an empty array if it is called on start or the first update. To reproduce... Read more

0
votes
Fixed

If I used a mask processing, slider set to 0 value at a time, will be al...

UI

-

Oct 06, 2014

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Version/s: 4.6.0b20

To reproduce:1. Open BugTest Scene2. Press play3. Change silder value to 04. Change silder value greater than 05. Notice that slider... Read more

0
votes
Fixed

Vertex error in console when heightmesh has 64k + vertices.

AI

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Oct 06, 2014

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Version/s:

When Heightmesh debug gfx overlay is enabled and the heightmesh has more than 64k vertices the console shows error: vertexCount <... Read more

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