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Z-axis reversal issue
I would very much like to hear from Unity officials as to why this issue occurs: http://forum.unity3d.com/threads/164144-FBX-coordin... Read more
WebPlayer stutter / lag on OS X browsers.
WebPlayer stutter / lag on OS X browsers. Repro Steps: 1. Install 4.1b2 webplayer 2. Launch attached test build into Chrome 3. Obs... Read more
Assets sub directory with chinese characters hangs the editor
1. Create a new project. 2. Create a new sub folder with chinese character as its name in assets folder. 3. Back to the Unity Editor... Read more
Padding is applied only to objects not charts
Lightmap padding is applied only to separate objects. Instead padding must be applied for every separate chart. In repro case spher... Read more
Sometimes smooth polygons are treated as flat by Beast
Sometimes Beast starts to treat smooth geometry as flat faced. Read more
(Beast era)Shadow strength of the Light does not affect lightmaps
Shadows strength property on Light does NOT affect lightmaps, but only real-time lighting. Can be very misleading for users and outr... Read more
[TEST CASE] Artifacts in lightmaps on simple geometry
Strange light artifacts on pretty simple geometry: 1) artifacts on almost flat geometry, 2) note that almost identical geometry prod... Read more
Light leaks on the edges of lightmap charts
Light leaks on edges of chart borders polygons. Visible on low resolution Lightmaps. Read more
[TEST CASE] Shadow leak in lightmap
Project available in case 513102: 11/13/2014 1:46 PM edit Light leaks in places of contacts / intersection between 2 objects. Note t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled