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Highlight jumps from "None" to the first texture when pressing the up key
Steps to reproduce : - create a new project - download a texture pack from the asset store - create a cube and add a texture - in ... Read more
Modify Collider shortcut gets prioritised when trying to use another Shi...
Steps to reproduce : - create a new project - create a cube - select the cube and press Shift + V for Vertex Snapping ( http://docs... Read more
Unity hangs while debugging a thread
-e 1) What happened Unity hangs while debugging a thread. 2) How can we reproduce it using the example you attached. Open ExampleTh... Read more
Long Enums cause text overlap in current docs layout
See attached image for text in the left column overlapping text on the main page: http://docs.unity3d.com/Documentation/ScriptRefere... Read more
Camera with Clear depth only is Clearing color
In the flash player, the background is cleared to a color even when set to Depth only, if the Normalized Viewport is different from ... Read more
Different assets from two different asset bundles are treated as the sam...
This example shows how two different assets, put in two different assetbundles, are somehow treated as the same asset and the second... Read more
Console is spammed with error messages
Repro steps: 1. Open project Unity4_Bugs.zip; 2. Open WarningsScene in "Unrelated Warnings" folder; 3. Edit shader "WarningShader".... Read more
Error when trying to open a custom EditorWindow
Steps to reproduce : - open the project attached - go to Window > Settings Editor with Namespace and notice the errors in the conso... Read more
Editor - lightmapping windows - filtering on 'Terrains' does not show te...
To repro: - Add one or more terrains to the scene - Go to Lightmapping window - Object and filter on 'Terrains'. Observe that no ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
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- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled